![]() ![]() However, the crucifix only prevents hunts for a limited time before it disappears. Wait behind the crucifix to be safe.Īfter the ghost starts hunting, the crucifix should stop it in its tracks. ![]() Once you know where it is, throw the crucifix some place where the ghost is likely to walk by, for e.g. Use your thermometer or EMF reader to determine the room or the hallway the ghost is roaming at. The best or only way to use it is to throw it on the floor.īefore throwing it randomly on the floor, you have to determine where the ghost is lurking first. Many players have died while holding the crucifix when the ghost is hunting. Once you’ve purchased it, remember to add it to your list of equipment before readying up.īased on experience and also from watching other streams, holding a crucifix on your hand doesn’t seem to work at all. If you’re new to the game, you need to purchase a crucifix from the equipment store for 30 bucks each. Here’s how you can use a crucifix in Phasmophobia. You may come across and optional objective that requires you to stop a hunting from happening with a crucifix. Be sure to avoid confounding factors such as line-of-sight acceleration, or a few other ghosts which may also change base speeds between hunts.ĭue to The Twins having two possibilities in regards to angles of attack for any given hunt, it is recommended to plan for the event that The Twins approaches from a planned escape route, such as through use of Incense.Crucifix is an item you can use in Phasmophobia to prevent the ghost from hunting. Noticing a subtle change in base speed from one hunt to another might indicate that the player is dealing with The Twins. Using a thermometer and noting a lack of Freezing Temperatures (or, at the very least, notable temperature drops) where ghost activity is noted, or failing to receive Spirit Box responses in rooms near where interactions occurred, are strong signs of the antics of The Twins trying to cause trouble. However, these misleading interactions can be used against it: as the ghost is not physically in the room where these long-ranged interactions occur, evidence past EMF Level 5 cannot be obtained in the area. You can toss it on the floor, on a table, or even hold it in. This item has two charges, and a charge is used up each time a ghost attempts to initiate a hunt within three meters of the crucifix. This can be be especially troublesome on larger maps like Sunny Meadows Mental Institution when trying to locate the Ghost Room. In theory, all you need to do to make use of a crucifix is to put it in the ghost room as protection from hunts. The Twin's primary strength is its ability to misdirect: its core ability can very easily conjure red herring interactions at parts of the map far from the Ghost Room where it would give evidence, misleading hunters and delaying their efforts to identify it. Weakness: The Twins will often interact with the environment at the same time. Strength: Either Twin can be angered and initiate an attack on their prey. These are the strengths and weaknesses as listed in the journal: If The Twins decides to start its hunt at the site of its last large radius interaction, it will teleport to that location after the crucifix check. When The Twins attempts to hunt, the crucifix check will be applied at the ghost's current location. ![]() If it hunts from its present location, it will have a base speed of 1.5 m/s, and if it hunts from the area where its large radius interaction occurred, it will have a base speed of 1.9 m/s. As The Twins is only one ghost, two hunts cannot occur simultaneously, and it will follow the standard 25 second cooldown between hunts.ĭepending on where the hunt begins from, The Twins will move at two different speeds. Regardless of where The Twins hunts from, it will follow standard hunting rules. When The Twins attempts to initiate a hunt, there is a 50% chance for it begin at its current location, and a 50% chance for it to begin close to the area where it last interacted using its ability. All such interactions follow the standard 25% chance of producing EMF 5 instead of 2 or 3, regardless of which radius was used to perform the interaction. When The Twins uses its ability, it will perform one interaction in the normal radius (up to 3 metres) and one within a larger radius (up to 16 metres). Perform ghost events or hunts at the same time.Produce evidence of Freezing Temperatures (or even affect temperatures to begin with) or Spirit Box.Despite its name and accompanying flavor text, mechanically, The Twins is simply one ghost. ![]()
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