![]() ![]() Those two perspectives are going to coalesce to create the total story that we're trying to tell here." "Saga provides a really refreshing perspective but also an important one, because she comes from a very different point of view. Alan, I would say, is a somewhat biased POV given his involvement with the Dark Place for 13 years," laughs Maloney. "I also think she provides a very critical perspective on this whole thing. Sometimes it's really critically relevant to the case you are investigating and sometimes it's to add color and humor, because humor is a big part of this as well." You will be in the small town setting during daytime, you will be meeting these NPCs and part of that is the very colorful, larger-than-life personalities of the small town. "It's still an Alan Wake game in that there are very anxious, scary parts to it, but at the same time, there are very tonally different scenes. "Even if this is a horror experience, it's our version of the horror experience," adds Rowley. The game still has space for moments of humor, light against the dark you might say. The idea of having the entirety of Alan Wake 2 in the Dark Place certainly feels very survival horror, but it also sounds really intense. Where Alan is, it's not a nice place and some of that stuff would not have been possible to do without bringing a different perspective into it." We can experience that small-town Americana, those quirky characters. So we can experience Bright Falls, the Pacific Northwest. "So it made a lot of sense to us to bring this alternative perspective into the game, into Alan Wake, from this new character and also making sure that we can experience things that we consider a key part of the IP. "One of the key pillars of this game is this idea of duality, and that's something that's been there since the very beginning," explains Kyle Rowley, game director. There's the symmetry between her and Alan with their narration and seemingly the combat too – as you can read about in my Alan Wake 2 preview – but there's also the balance with Saga able to offer a different perspective for players into Alan Wake 2. "While she is peeling away layers of this mystery, we are peeling away layers of who she truly is, and how she is connected to what's going on" Sam LakeĪlan Wake has always been about balance, and I love the fact that the addition of Saga is only adding to that. "It's more imminent and it's more from the perspective of an FBI profiler on the case, thinking about the case and piecing things together, and pondering upon the clues so that she has her own voice." Plus, "Saga has her own narration in a way," adds Lake. That will return when you're playing as Alan Wake in the Dark Place – although Lake admits it'll have a "slightly darker vibe to it" this time around – but it's interesting to hear some of Alan's words echoing through your playtime with Saga. ![]() This narration has always been a key USP for the Alan Wake experience, with Alan's writerly tones providing such a backdrop for the events of the original game. You get a lot of her kind of POV." The Saga saga "Even on the board itself, if you actually hover on the Polaroids and the clues, you actually see her commentary about those things. "As an FBI agent she's a consummate professional, but then you literally get to go inside of her head and see what she really thinks," explains Molly Maloney, principal narrative designer on Alan Wake 2. It's very Sherlock Holmes, but it's also a fantastic way of getting to learn more about Saga. This physical space is within Saga's mind and contains things like a case board for plotting out clues and evidence, and a space for profiling subjects, among other investigative elements. But, to further progress the story and unlock new mission quests, you'll have to dive into Saga's Mind Place. You'll learn about Alan Wake 2's narrative as Saga investigates the murders –interviewing Bright Falls residents, examining crime scenes, and gathering evidence alongside your partner, Agent Alex Casey. ![]()
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